A D&D Adventure Blog
Session 52: Seven Years Bad Luck
The party recovers the stolen orchid from Destiny’s hidden laboratory, uncovers disturbing evidence of her alchemical use for it and another shard of the Orbum Vitalis, then sabotages her wards and is forced into a chaotic battle when their attempted escape from her basement lair goes wrong.
Session 51: Lo-Fi in the Flesh Garden
The party descends into a hidden, living basement filled with unsettling magical constructs, uncovers disturbing secrets about Destiny’s control over others, and ultimately calms a monstrous, flesh-like guardian with music to reveal the path to their goal.
Session 50: The Weight of Reflections
The party infiltrates Destiny’s opulent gathering, overcomes doubt and magical interference, and ultimately breaks into her secured office to uncover clues and gain access deeper into her hidden operations.
Session 49: Mirrors of Destiny
At a lavish party hosted by Destiny, the infiltrating adventurers navigate unsettling magical mirrors, social intrigue, and subtle dangers to gather intelligence—ultimately planting a tracking device on their enigmatic host while uncovering hints of a deeper, more insidious power at work.
Session 48: Planning Montage
At a lavish greenhouse party hosted by the enigmatic Destiny, the adventurers finalize a daring plan—armed with fey-forged magical tools and hidden steel—to infiltrate her warded mansion, outwit its guards, and steal the mysterious orchid concealed within its secret depths.
Session 47: The Elephant in the Room
As a new loxodon wizard arrives bearing Sterling’s letter and a troubling mission, the party’s thriving bakery draws the attention of the enigmatic Destiny, entangling them in a web of fey magic, stolen power, and an impending high-society soirée that promises both opportunity and peril.
Session 46: The Domain of Dabshabah
The party returns to Moonflower Creations to find their bakery quietly transformed, tend to a growing dragon and mounting debts, spread their influence through blood, charm, and cultivation, and end the day confronted by a mysterious emissary invoking Sterling’s name.
Session 45: Hedging
A newly planted hedge of living magic grows into a protective wall as the companions help Baroldson Farm fend off the swamp’s undead threat—earning the farmers’ gratitude, a vital wheat partnership, and a new foothold in the party’s quest for entrepreneurship.
Session 44: The Fast and the Flora-ous
After defeating Serath the Hollow-Voiced, the weary heroes return to the hag Grinroot to forge a pact of living magic, trading a bloodless blade and a hero’s ashes for the secret of the Lurian hedge, then plant its chattering shoots around Baroldson Farm, sowing hope and protection that will take three patient years to bloom.
Session 43: Out of the Mire
The weary adventurers escape the undead-swarmed swamp, finally returning to Baroldson’s farm, where a sacred tree and whispered legends hint at a ritual that could save the land.